package gamagora.game.world.maps.demo
{
	import gamagora.game.entity.OSBridge;
	import gamagora.game.entity.OSGround;
	import gamagora.game.entity.OSWater;
	import gamagora.game.world.maps.OSMap;
	
	public class OSDemoMap1 extends OSMap
	{
		public function OSDemoMap1()
		{
			super();
			
			//Mur gauche
			add(new OSGround(-20, 0, 20, 540));
			
			//Un peu d'eau en haut
			add(new OSWater(0, 0, 100, 184, 0, 50));
			
			//Pente avec inclinaisons
			add(new OSGround(0, 540, 200, 20));
			add(new OSGround(175, 470, 200, 20, -45));
			add(new OSGround(346, 406, 200, 20));
			add(new OSGround(516, 470, 200, 20, 45));
			add(new OSGround(690, 540, 270, 20));
			
			//Murs pour jumper en haut
			add(new OSGround(720, 0, 20, 300));
			
			//Ponts avec murs
			add(new OSGround(0, 184, 100, 20));
			add(new OSBridge(104, 188));
			add(new OSGround(508, 184, 80, 20));
			add(new OSGround(588, 184, 20, 60));
		}
	}
}